3dgep.com Website Review


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Website Value $6872
Alexa Rank 353112
Monthly Visits 76348
Daily Visits 2545
Monthly Earnings $381.74
Daily Earnings $12.72
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3dgep.com Server Location

Country: United States
Metropolitan Area: Not defined
Postal Reference Code: Not defined
Latitude: 37.751
Longitude: -97.822




Summarized Content

In this tutorial, you will be introduced to several clas*es that will help you to create a robust and flexible framework for building DirectX 12 applications. Some of the problems that are solved with the clas*es introduced in this lesson are managing CPU descriptors, copying CPU descriptors to GPU visible descriptor heaps, managing resource state across multiple threads, and uploading dynamic buffer data to the GPU. To automatically manage the state and descriptors for resources, a custom command list clas* is also provided. This is the second lesson in a series of lessons to teach you how to create a DirectX 12 powered application from scratch. In this lesson, vertex and index data is uploaded to the Graphics Processing Unit (GPU) for rendering. Basic vertex and pixel shaders are described and how to create a Pipeline State Object (PSO) that utilizes those shaders is also described. A root signature defines the parameters that are used by the stages of the rendering pipeline. In this lesson a simple root signature is created that defines a single constant buffer that contains the Model-View-Projection (MVP) matrix that is used to rotate a model in the scene. This is the first lesson in a series of lessons to teach you how to create a DirectX 12 application from scratch. In this lesson, you will learn how to query for DirectX 12 capable display adapters that are available, create a DirectX 12 device, create a swap-chain, and you will also learn how to present the swap chain back buffer to the screen. In this lesson, you will also create a command queue and a command list and learn how to synchronize the CPU and GPU operations in order to correctly implement N-buffered rendering. CMake in Visual Studio 2017 Visual Studio 2017 introduces the ability to open CMake projects directly in the Visual Studio development environment without the need to generate any project files first. In this tutorial, you will create a simple project that uses CMake to define the project configuration. You will also create several build configurations for the application.


3dgep Main Page Content

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Title: 3D Game Engine Programming | Helping you build your dream game Could be improved
Description: Helping you build your dream game Could be improved
H1: 3D Game Engine ProgrammingIs it informative enough?
H2: Helping you build your dream game engineIs it informative enough?
H3: Main menuIs it informative enough?

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Internal Pages

/page/2/:
Title

3D Game Engine Programming | Helping you build your dream game engine | Page 2

Description

Helping you build your dream game engine

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3D Game Engine Programming

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Helping you build your dream game engine

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Main menu

/category/graphics-programming/:
Title

Graphics Programming | 3D Game Engine Programming

Description

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3D Game Engine Programming

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Helping you build your dream game engine

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Main menu

/about-3d-game-engine-programming/:
Title

About 3D Game Engine Programming | 3D Game Engine Programming

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3D Game Engine Programming

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/privacy-and-cookie-policy/:
Title

Privacy and Cookie Policy | 3D Game Engine Programming

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/learning-directx12-3/:
Title

Learning DirectX 12 – Lesson 3 – Framework | 3D Game Engine Programming

Description

In this tutorial, you are introduced to cl es that will help you to create a robust and flexible framework for building DirectX 12 applications.

[censored]

H1

3D Game Engine Programming

H2

Helping you build your dream game engine

H3

Main menu

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