Chicounity3d.wordpress.com Website Review


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Website Value $162
Alexa Rank 2084109
Monthly Visits 1793
Daily Visits 60
Monthly Earnings $8.97
Daily Earnings $0.3
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Chicounity3d.wordpress.com Server Location

Country: United States
Metropolitan Area: San Francisco
Postal Reference Code: 94110
Latitude: 37.7506
Longitude: -122.4121




Summarized Content

You’ve probably tried using Unity’s built-in TextMesh, and then recoiled in horror. There are some advanced techniques to solve this problem, including signed distance shaders clear, though, that the site isn’t doing very well. The moderation system is lacking, thousands of unanswered duplicate questions pollute search results, many newcomers are unable to find help, and many experienced developers are unable to find fruitful discussion. How do we fix it? This isn’t a new conversation, but it’s hard to have because there’s no obvious place to have it. Last week, one user suggested merging Unity Answers into the Stack Exchange network Unity Answers actually used to be hosted via Stack Exchange, back when they had a monthly subscription model. They changed to the current You can find Unity questions on Stack Exchange, but it’s a mess. Some people post to the unity3d tag You can sometimes find threads discussing Unity Answers on various parts of SE meta sites: of the content problem on this site, but it’s not a simple problem: Anyone who hits some karma threshold on here becomes a moderator. There’s no discussion, no election, no record of your moderation activity, and — as far as I can tell — no accountability. Every now and then, we get a new mod who robo-approves every question. Can we stop them? Nope! Can we even tell who it is? Nope! The site continues to limp along as well as it has because some of us try very hard to keep it running, and because UT’s paying the bills. in that regard: it has a bad rep because of the extremely messy projects that beginners tend to create with it, and it’s very easy to find tutorials and articles targeting absolute neophytes, but sometimes very difficult to find anything beyond that. guidelines. At present, I would estimate the moderators are rejecting 50-75% of incoming questions. SE norms would probably be rejecting That’s part of what makes SE sites so useful. Because they’ve rejected so much crap, the content that actually makes it to search


Chicounity3d Main Page Content

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Title: Chico Unity3D | game development with Could be improved
Description: game development with Could be improved
H1: Chico Unity3DIs it informative enough?
H2: ~ game development with UnityIs it informative enough?

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/about/:
Title

About | Chico Unity3D

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This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add…

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Chico Unity3D

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~ game development with Unity

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/2014/08/30/one-simple-trick-to-make-textmesh-less-pixelated/:
Title

One simple trick to make TextMesh less pixelated | Chico Unity3D

Description

You've probably tried using Unity's built-in TextMesh, and then recoiled in horror. There are some advanced techniques to solve this problem, including signed distance shaders or bitmap fonts. If you're curious and have some time, poke around the net for Unity plugins and shaders supporting those techniques (there are plenty!). If you're in a rush,…

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Chico Unity3D

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~ game development with Unity

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Robert Utter | Chico Unity3D

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Read all of the posts by Robert Utter on Chico Unity3D

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Chico Unity3D

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~ game development with Unity

/category/how-to/:
Title

how-to | Chico Unity3D

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Posts about how-to written by Robert Utter

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Chico Unity3D

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~ game development with Unity

/tag/textmesh/:
Title

textmesh | Chico Unity3D

Description

Posts about textmesh written by Robert Utter

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Chico Unity3D

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~ game development with Unity

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