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Country: United States
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So recently I’ve hit this problem twice and while I’ve solved it to a satisfactory degree, I can’t help but feel there might be a more elegant solution. In this post I’m going to outline the problem as well as my solution with the intention of either starting a discussion or perhaps helping someone else who is facing the same problem. So the issue is simple, I have a object with a reference transform X and I also have a set of N target transforms. I need to find the target transform in the set that is the closest in both position and orientation to the reference transform X. Visually this can be Comparison of X vs N potential transforms Now obviously this is an error minimization problem but the trick is to represent the error in orientation and position in a way that we don’t bias the overall error in favor of one or the other (i.e. both orientation and position are equally important). In lay mans terms, we need to reduce the error of the orientation and position to the same range. So let’s start with treating the two components of the transform individually. Orientation is simple enough, we define a “forward” axis for our transform and using the reference transform as a starting point, we calculate the angle needed for the shortest rotation between the reference transform’s forward axis and the target transform’s error metric for the orientation to be the absolute value of the delta angle divided by 180 degrees which results in a 0-1 error metric where 0.0 is a perfectly matching orientation and 1.0 is the worst possible error. Position is the problem, it’s easy enough to calculate the distance between the reference and each target but those distances cant be easily compared to the orientation error since they are not in a 0-1 range. And this is where I starting feeling like what I did was slightly in-elegant. So solve the problem, I did the dumbest thing I could think of. I simple calculated the max distance between any of the target transforms and the reference transform. I then used this as my error scale and for each target transform, divided it’s distance


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/my-talks/:
Title

My Talks – Taking Initiative

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Below is a list of some of my talks over the last few years, I will also provide the GDC vault links just in case you have access to that as well. Remember to Relax - Realizing relaxed behaviors in AAA games Game Developers Conference, 2015 Slides GDC Vault Video - Coming Soon! Animation-Driven Locomotion…

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Taking Initiative

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Bobby Anguelov's Tech Blog

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/category/programming/:
Title

Programming – Taking Initiative

Description

Posts about Programming written by Bobby

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Taking Initiative

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Bobby Anguelov's Tech Blog

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Recent Posts

/category/artificial-intelligence/:
Title

Artificial Intelligence – Taking Initiative

Description

Posts about Artificial Intelligence written by Bobby

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Taking Initiative

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Bobby Anguelov's Tech Blog

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Recent Posts

/category/gaming-game-dev/:
Title

Gaming & Game Dev – Taking Initiative

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Posts about Gaming & Game Dev written by Bobby

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Taking Initiative

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Bobby Anguelov's Tech Blog

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Recent Posts

/category/graphics-programming/:
Title

Graphics Programming – Taking Initiative

Description

Posts about Graphics Programming written by Bobby

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Taking Initiative

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Bobby Anguelov's Tech Blog

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Recent Posts

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